This activity would be great to use for fifth and sixth graders. This activity involves
measuring trees. With this application the students would be able to use the given ruler to measure the trees. They could also zoom in on the tree and measure the diameter and circumference. There is a work sheet at the bottom of the gizmo that could be used for class work. If the teacher wanted to they could correct the activity in class. By using the smart board pen they could go through and mark which answers they as a class got right and wrong.
NETS for students 1: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students through this activity will be able to apply their existing knowledge about science to answer the problems given to them. This activity would help them use their knowledge about how to measure objects. They would be able to apply this knowledge in this activity.
NETS for students 1: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students through this activity will be able to apply their existing knowledge about science to answer the problems given to them. This activity would help them use their knowledge about how to measure objects. They would be able to apply this knowledge in this activity.
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers incorporate digital tools to help students to learn. This fun game allows students to learn while using the smart board. At the end of this gizmo there is a worksheet that can be used in assessing the students. Teachers could use this as a class activity or assign it for homework.
The smart board would improve learning in the classroom by helping the students to be more on-task. By using the smart board it encourages students to interact and play with the technology in front of them. When playing they are also learning. I think students would be more willing to participate if it were doing a fun game on the smart board. No one likes boring worksheets.
check out my activity at: http://www.explorelearning.com/index.cfm?method=cResource.dspView&ResourceID=666&ClassID=0
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